Boggle
I played a lot of Boggle in November, and I think I've been getting better at it. It turns out that you don't need those high-tech client-server architectures to play a collaborative networked game. You just need ssh, kibitz, and good old BSD boggle. You ssh into a machine with someone, you start a kibitz session, and you run boggle; then you need a locking protocol or a way to do some kind of concurrency control to keep from typing over one another too much.
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